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Celly Series

Fan Rules

How the Game Works.

Celly Series Hockey is real hockey with the dead time cut out. Here's everything you need to know before puck drop.

The Basics

Real Hockey. No Dead Time.

Four skaters and a goalie per side, two 30-minute halves, and a clock that keeps running so the game keeps moving.

4+1

4-on-4

Four skaters plus a goalie for each team.

2×30

Two Halves

Each half is 30 minutes of game clock, which usually works out to about 35 minutes of real time with small stoppages.

100%

Guaranteed Celly

After every goal, the players celebrate as a team, in unique ways, before heading to center ice for the faceoff.

Each Half at a Glance

  1. 30:00 Regular Hockey Running clock, regular offsides
  2. 3:00 Pond Hockey No offsides
  3. 0:00 Shootout 1st half: 1 shooter per team
    End of game: 3 per team

Scoring

Every Goal Gets a Celly.

Every goal is worth one point, and every goal gets a celebration.

Trick Goals & the Crowd Vote

A trick shot or highly skilled goal counts for one point, like any other goal. When a goal is special enough, the host may ask the crowd whether it deserves a bonus point.

  1. The goalHighlight-reel goal1 point, like any goal
  2. The askHost asks the crowdDoes it deserve a bonus?
  3. The verdictCrowd roarsBonus point awarded

So when the host asks, make some noise.

Penalties

Spin the Wheel.

Every penalty is settled by the spin of a giant game-show wheel. Five possible outcomes, and two of them bring a kid from the crowd into it.

Just for fun. The real one spins at the rink.

What's on the Wheel

  1. Penalty ShotThe player who was fouled goes one-on-one with the goalie.
  2. 30-Second PenaltyThe penalized player serves 30 seconds in the box.
  3. 60-Second PenaltyThe penalized player serves 60 seconds in the box.
  4. Rock-Paper-ScissorsThe penalized player skates to the glass to face a kid from the crowd. One throw decides it.
  5. Fan’s ChoiceThe host picks a kid from the crowd, who gets to choose one of the available outcomes.

How a Penalty Plays Out

  1. The ref makes the call.

    The referee calls the penalty and identifies the penalized player.

  2. The wheel spins.

    The host or DJ (or, in certain cases, a guest) spins the wheel. If it lands on an outcome that doesn't involve a fan, it's announced and carried out.

  3. A kid gets picked.

    If it lands on Rock-Paper-Scissors or Fan's Choice, the host picks a kid to take part, either by announcing the pick or, for Rock-Paper-Scissors, by coming down to the glass. On Fan's Choice, the kid picks one of the available outcomes. The kid must have a guardian's consent.

  4. One throw decides it.

    For Rock-Paper-Scissors, the penalized player skates to the glass. One throw decides the outcome, and play resumes based on the result:

Kid wins

Penalty Shot

for the other team, taken by the player who was fouled

Tie

60-Second Penalty

Player wins

30-Second Penalty

Penalty Shot

One-on-One

The player who was fouled takes the shot, one-on-one against the goalie. It's worth 1 goal if scored, with a celly. A miss or save is followed by a faceoff.

Timed Penalties

3 Skaters + a Goalie

The penalized player serves the time in the penalty box, and the team plays 3 skaters plus a goalie. Penalty time starts at the faceoff. A goal by the opposing team ends the penalty early.

No Severity Tiers

Every Penalty Spins

There's no sliding scale. Any penalty can end in a penalty shot, a 30-second penalty or a 60-second penalty.

Icing, Offsides & Goalie Freezes

Free Sets & Pond Hockey.

Icing gives the other team a free setup, and the last three minutes of each half are played pond-hockey style.

Icing

The Free Set

The team that ices the puck must retreat into its own defensive zone and stay behind its own blue line while the other team regroups. The attackers get an uncontested setup until they cross the blue line, or for 10 seconds, whichever comes first.

Offsides

Pond Hockey

Regular offsides rules apply until the last 3 minutes of each half. In those final 3 minutes, there is no offsides. Pond hockey.

Goalie Freezes

Clock Keeps Running

Goalies can freeze the puck as usual. The clock keeps running, and the referee drops the puck for a faceoff.

Shootouts

Every Shot Counts.

Every shootout attempt scores exactly one point for someone (two on a Golden Puck).

Goal +1 for the shooter's team
Save / No Goal +1 for the defending team

Halftime

End of the First Half

One shooter per team.

Final Shootout

End of the Game

Three shooters per team.

Golden Puck

Worth 2 Points

Each team may play one Golden Puck in the final shootout, announced before the shot. It's worth 2 points instead of 1, both ways: a goal gives the shooter's team 2, and a save gives the defending team 2.

Still Tied?

Sudden Death

Tied after the final shootout? One shooter per team per round, until one team pulls ahead.

Got the Rules?
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